We now know when to expect Starfield’s first expansion, Shattered Space. The add-on was just given an official release date, alongside some other news.
Shattered Space will drop on September 30th.
“Explore the new city of Dazra on House Va’Ruun’s hidden homeworld. Investigate a frightening cosmic threat, explore House Va’Ruun’s home planet, and find unique weapons, spacesuits, and gear in this all-new adventure.
Owners of the Premium or Constellation Editions of Starfield will receive Shattered Space as part of their original purchase. Owners of the base edition can still purchase the Premium Upgrade for access to Shattered Space plus other digital items including Digital Art Book, Original Soundtrack, 1,000 Creation Credits, and the Constellation Skin pack.”
Earlier today, the game also received its free August update, which introduces the REV-8 vehicle and things like frame rate targeting for Xbox Series S.
- Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
- Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
- VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor’s refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor’s refresh rate avoiding screen tearing but limiting number of frames.