Earlier today, Milestone shared the first ever gameplay from its upcoming motorbike racer, MotoGP 20. It shows a lone rider (Valentino Rossi), decked in Monster gear, as he takes corners and straightaways on the Mugello Circuit in dry conditions.
The video shows a much more realistic bike physics and behavior, that make the gameplay more technical and skill based. It also allows to have a glance at the new fuel management and asymmetrical tires’ consumption features that further raise the level of strategic skills needed to master the MotoGP™ Championship. Like in real life, tires stress and wear don’t apply on both sides and middle equally. MotoGP™20 will implement these three areas separately and it will reproduce some real-world dynamics down to the smallest details. In each race, players will be able to decide the quantity of fuel and which type of tire to use, always keeping in mind that bike physics are affected by their decisions.
The overall level of simulation marks a big step forward in MotoGP™20; modern MotoGP™ bikes have very complex aerodynamic winglets that when damaged change significantly the bike balance. Crashing or colliding with other riders in game, may have a permanent effect on bike handling just like in a real race.
Last but not least, as it is one of the most important parts of a race and where the skills of a MotoGP™ rider shine, the development team worked hard to make substantial changes to the brake system, in order to make it more challenging, risky but also rewarding.
MotoGP 20 will be released on April 23, and is racing towards Xbox One, PlayStation 4, PC/Steam, Stadia and Switch.