After showing yet more impressive trailer and demo footage for the monstrously anticipated Metal Gear Solid V: The Phantom Pain, series creator and Kojima Productions boss, Hideo Kojima finally narrowed down the release window of a game that’s consistently had the letters, “TBA” stamped next to it on every listing. Apparently, the massive stealth-action sequel is gunning for a release next year, should development keep proceeding smoothly.
Metal Gear Solid V: The Phantom Pain will be the proper fifth mainline entry in the Metal Gear Solid series, continuing the prequel storyline that centers on legendary soldier-turned-villain, Big Boss. The Big Boss saga began in 2004 with Metal Gear Solid 3: Snake Eater on the PlayStation 2, then continued in 2006 with Metal Gear Solid: Portable Ops, a game that remains exclusive to PlayStation Portable at this point, and has gone as far as 2010’s Metal Gear Solid: Peace Walker on PlayStation Portable to date. Both Metal Gear Solid 3: Snake EaterĀ and Metal Gear Solid: Peace Walker have also seen enhanced HD re-releases on Xbox 360 and PlayStation 3, with Metal Gear Solid 3: Snake Eater also receiving special handheld editions on both Nintendo 3DS and PlayStation Vita.
Players can already sample the various play mechanics of Metal Gear Solid V: The Phantom Pain with this year’s paid demo, Metal Gear Solid V: Ground Zeroes, which is available on four of the five planned platforms, only excluding PC for now, where it’s still without a release window. The prequel game contains an exclusive preliminary mission, with a handful of extra challenges, and allows players to carry over save data and recruited soldiers to their copy of Metal Gear Solid V: The Phantom Pain, should they purchase it on the same platform.
Metal Gear Solid V: The Phantom Pain is in development for Xbox 360, PlayStation 3, PlayStation 4, Xbox One, and PC.
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